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CREATIVE-BEING

Norland Téllez, PhD

nt@norlandtellez.com

As a Visual Development Artist and Character Designer, I look for opportunities to put my knowledge, talent and skill in the service of multimedia imaginations: television, movies, and video games. As a CalArts graduate with over two decades of experience in the animation industry, I work out of a strong foundation in animation, classical figure drawing, perspective, composition, painting, and color theory. I also have advanced knowledge of Adobe Photoshop, Illustrator, and Indesign, along  a thorough background in traditional media. Very much enjoying a team environment and being part of a collective effort, I also have producer and supervisory experience which is backed by strong organizational and time-management skills.

 Present

Creative-Being

Chief Creative Officer

Currently working on my new edition of the great Maya epic Popol-Wuh which is considered to be the wellspring of Latin American Literature. Drawing from its native Quiche-Maya sources, I am creating a contemporary version of the text in both English & Spanish, soon to be published as a richly illustrated classic of epic literature.

 2018 - Present

The Joseph Campbell Foundation

Writer & Mythologist

As a regular contributor to the Mythblasts, I work on the application of mythological studies to the development of narratives and images for our own times.

2017 - 2018

THE AGE OF LEARNING

Background Painter & Designer

For the pilot season of Search & Explore, my responsibility was to take storyboards through the layout process and on to final paint and color.

2014 - 2016

Bronx Bull, Inc.

Animation Director/Writer

A documentary film on the life and legend of Jake LaMotta, the “Bronx Bull,” which incorporated an animated component whose production design and animation were my sole responsibility.

2013 - 2014

Dawn Sign Press

Animation Director/Writer

Once Upon a Sign
As a principal author of this award-winning mini-series, I helped to introduce American Sign Language to a more general audience. Bringing together both hearing and deaf audiences with a re-telling of classic fairytales in ASL, I worked with leading experts in the fields of Deaf Studies and ASL education from Gallaudet University and DawnSignPress. Working as a diverse team of artists and educators we created a unique form of educational entertainment designed to embrace both hearing and deaf worlds. Among the many responsibilities of production and postproduction, I can highlight:

•  Sensitive client handling with basic knowledge of ASL
•  Oversight of Costume Design and props
• Background Design for digital compositing
•  Management of Production Schedule, Resources, and Pipeline
•  Directing offsite teams of Animators, Editors, and Compositors.

2012

Walt Disney TV

Concept Artist & Writer

Working with the executives and creative leads in the development of Original Series, I had a chance to develop original content for children’s television entertainment.

• Handled existing properties along new lines of development
• Created original worlds with a widened sense of diversity
• Pushed artistic boundaries to reach a more global audience

2011

Walt Disney Consumer Products

Lead Instructor

Teaching at the Grand Central Creative Campus in Glendale, I led a series of courses on Color Theory in Animation as well as Theatrical Life-Drawing. The classes were set up as a series of workshops that explored the psychology of color, caricature & character design.

2000 - 2008

The Art Institute of California Los Angeles

Lead Instructor

I helped to lay the foundation for the Animation/Game-Art program. As core faculty I led the way in Life-Drawing, 2D Animation, Character Design, and Story Concept.

2000 - 2002

Santa Monica College: Academy of Entertainment & Technology

Lead Instructor

I taught 16-week courses in Color Theory, Life-Drawing, and Perspective & Composition.

1995 - 2000

Warner Brothers Feature Animation

2D Effects Animation Artist

Implementing techniques for compositing animation and live-action, I assisted lead animators in major feature film production, including Space Jam (1996), The Quest for Camelot (1998), The King and I (1999) and Osmosis Jones (2001).

1998 - 1999

Kurtz and Friends

Character Animator and Storyboard Revisionist

A Very Special Family Guy Freakin’ Christmas (2001)
God, the Devil, and Bob (2000)

1994 - 1998

O’Plenty Animation Studios

Character Animator, Storyboard Artist, Character Designer

One Zillion Valentines (1999), Baptism of Solitude (2001)

1993 - 1995

Little Gangster Entertainment/VORTEX MEDIA ARTS

Character Animator, Designer and Storyboard Artist

Boogerman: A Pick and Flick Adventure (1994)
Madeline and the Magnificent Puppet Show: A Learning Journey (1995)

1991

Walt Disney Feature Animation

Animator in Trainning

As part the Animation Training Program for that year in Orlando, Florida, I did my first assistant animation work on Beauty and the Beast (1991)

EDUCATION

2010

Ph.D. Mythological Studies

PACIFICA GRADUATE INSTITUTE

801 Ladera Lane, Santa Barbara, CA 93108
Dissertation Topic: Esoteric Dimensions of the Popol Vuh

2005

M.A. Mythological Studies

PACIFICA GRADUATE INSTITUTE

249 Lambert Road, Carpinteria, CA 93013
Major: Studies in World Mythology

1999

B.F.A. Film/Video

THE CALIFORNIA INSTITUTE OF THE ARTS.

24700 McBean Pkwy, Valencia, CA 91355
May 21, 1999
Major: Film Animation

Email:
nt@norlandtellez.com